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Forecast

Tomorrow's regime mix per set. Bar = forecast probability. Tick = 30d base rate.


2026-06-05

Pokémon

Ascended HeroesSHIFTSPLIT
under base rate · verdict · n=30
Building
50%
Solid
17%
Scattered
17%
Shaky
17%

tomorrow · 117d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
17%
Scattered
17%
Shaky
50%

tomorrow · 152d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
17%
Scattered
17%
Shaky
50%

tomorrow · 156d history · tick = rolling 30d base rate

FossilSPLIT
beats base rate · verdict · n=30
Building
0%
Solid
50%
Scattered
20%
Shaky
30%

tomorrow · 161d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
50%
Solid
50%
Scattered
0%
Shaky
0%

tomorrow · 154d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
17%
Scattered
17%
Shaky
50%

tomorrow · 154d history · tick = rolling 30d base rate

Paldean FatesRANGESPLIT
beats base rate · verdict · n=30
Building
17%
Solid
50%
Scattered
17%
Shaky
17%

tomorrow · 155d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
50%
Scattered
17%
Shaky
17%

tomorrow · 118d history · tick = rolling 30d base rate

under base rate · verdict · n=30
Building
17%
Solid
50%
Scattered
17%
Shaky
17%

tomorrow · 155d history · tick = rolling 30d base rate

under base rate · verdict · n=30
Building
17%
Solid
17%
Scattered
17%
Shaky
50%

tomorrow · 156d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
50%
Scattered
17%
Shaky
17%

tomorrow · 152d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
50%
Scattered
17%
Shaky
17%

tomorrow · 157d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
50%
Scattered
17%
Shaky
17%

tomorrow · 158d history · tick = rolling 30d base rate

SV 151SPLIT
beats base rate · verdict · n=30
Building
17%
Solid
17%
Scattered
17%
Shaky
50%

tomorrow · 156d history · tick = rolling 30d base rate

Team UpSPLIT
beats base rate · verdict · n=30
Building
17%
Solid
50%
Scattered
17%
Shaky
17%

tomorrow · 153d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
17%
Scattered
17%
Shaky
50%

tomorrow · 157d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
50%
Scattered
17%
Shaky
17%

tomorrow · 155d history · tick = rolling 30d base rate

Magic: The Gathering

under base rate · verdict · n=30
Building
17%
Solid
50%
Scattered
17%
Shaky
17%

tomorrow · 80d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
17%
Scattered
17%
Shaky
50%

tomorrow · 80d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
50%
Scattered
17%
Shaky
17%

tomorrow · 68d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
50%
Scattered
17%
Shaky
17%

tomorrow · 69d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
17%
Scattered
50%
Shaky
17%

tomorrow · 67d history · tick = rolling 30d base rate

beats base rate · diagnostic · n=15
Building
17%
Solid
50%
Scattered
17%
Shaky
17%

tomorrow · 60d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
0%
Solid
0%
Scattered
20%
Shaky
80%

tomorrow · 80d history · tick = rolling 30d base rate

Marvel Super Heroesstabilizing · need 8 snapshots
beats base rate · verdict · n=30
Building
17%
Solid
50%
Scattered
17%
Shaky
17%

tomorrow · 68d history · tick = rolling 30d base rate

Secrets of Strixhavenstabilizing · need 8 snapshots
under base rate · verdict · n=30
Building
17%
Solid
50%
Scattered
17%
Shaky
17%

tomorrow · 75d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
50%
Scattered
17%
Shaky
17%

tomorrow · 80d history · tick = rolling 30d base rate

beats base rate · diagnostic · n=15
Building
17%
Solid
17%
Scattered
17%
Shaky
50%

tomorrow · 60d history · tick = rolling 30d base rate

Yu-Gi-Oh!

beats base rate · verdict · n=30
Building
17%
Solid
17%
Scattered
17%
Shaky
50%

tomorrow · 77d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
17%
Scattered
17%
Shaky
50%

tomorrow · 74d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
17%
Scattered
50%
Shaky
17%

tomorrow · 77d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
17%
Scattered
17%
Shaky
50%

tomorrow · 64d history · tick = rolling 30d base rate

Monster MayhemRANGESPLIT
beats base rate · diagnostic · n=14
Building
17%
Solid
50%
Scattered
17%
Shaky
17%

tomorrow · 44d history · tick = rolling 30d base rate

under base rate · verdict · n=30
Building
17%
Solid
17%
Scattered
17%
Shaky
50%

tomorrow · 77d history · tick = rolling 30d base rate

One Piece

beats base rate · verdict · n=30
Building
17%
Solid
17%
Scattered
17%
Shaky
50%

tomorrow · 105d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
50%
Solid
50%
Scattered
0%
Shaky
0%

tomorrow · 98d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
50%
Solid
50%
Scattered
0%
Shaky
0%

tomorrow · 105d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
50%
Scattered
17%
Shaky
17%

tomorrow · 105d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
50%
Scattered
17%
Shaky
17%

tomorrow · 105d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
17%
Scattered
17%
Shaky
50%

tomorrow · 105d history · tick = rolling 30d base rate

Paramount WarRANGESHIFT
beats base rate · verdict · n=30
Building
17%
Solid
17%
Scattered
17%
Shaky
50%

tomorrow · 106d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
17%
Scattered
50%
Shaky
17%

tomorrow · 106d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
17%
Scattered
17%
Shaky
50%

tomorrow · 106d history · tick = rolling 30d base rate

beats base rate · verdict · n=30
Building
17%
Solid
50%
Scattered
17%
Shaky
17%

tomorrow · 102d history · tick = rolling 30d base rate

Lorcana

Archazia's Islandstabilizing · need 8 snapshots
Azurite Seastabilizing · need 8 snapshots
Into the Inklandsstabilizing · need 8 snapshots
Rise of the Floodbornstabilizing · need 8 snapshots
Shimmering Skiesstabilizing · need 8 snapshots
The First Chapterstabilizing · need 8 snapshots
Ursula's Returnstabilizing · need 8 snapshots
Whispers in the Wellstabilizing · need 8 snapshots

Flesh and Blood

1st Strikestabilizing · need 8 snapshots
Bright Lightsstabilizing · need 8 snapshots
Compendium of Rathestabilizing · need 8 snapshots
Dusk till Dawnstabilizing · need 8 snapshots
Heavy Hittersstabilizing · need 8 snapshots
High Seasstabilizing · need 8 snapshots
Part the Mistveilstabilizing · need 8 snapshots
Rosettastabilizing · need 8 snapshots
Smash Palacestabilizing · need 8 snapshots
Super Slamstabilizing · need 8 snapshots
The Huntedstabilizing · need 8 snapshots

forecast = Laplace-smoothed Markov on 30d regime history. scored vs rolling base rate.

verdict after 30 verified pairs. “beats base rate” means a strictly proper rule prefers this forecast.